Add liquidity
Function
clmmpool/sources/pool.move
/// Add liquidity to an existing position in the specified pool by fixing one of the coin types.
///
/// # Arguments
///
/// _ `config` - A reference to the `GlobalConfig` object.
/// _ `pool` - A mutable reference to the `Pool` object.
/// _ `position_nft` - A mutable reference to the `Position` object representing the existing position to add liquidity to.
/// _ `amount` - The amount of the fixed coin type to add to the position.
/// _ `fix_amount_a` - A boolean indicating whether to fix the amount of `CoinTypeA` or `CoinTypeB`.
/// _ `clock` - A reference to the `Clock` object used to determine the current time.
///
/// # Generic Type Parameters
///
/// _ `CoinTypeA` - The type of the first coin in the pool.
/// _ `CoinTypeB` - The type of the second coin in the pool.
///
/// # Returns
///
/// The `AddLiquidityReceipt` object representing the results of the liquidity addition.
public fun add_liquidity_fix_coin<CoinTypeA, CoinTypeB>(
config: &GlobalConfig,
pool: &mut Pool<CoinTypeA, CoinTypeB>,
position_nft: &mut Position,
amount: u64,
fix_amount_a: bool,
clock: &Clock
): AddLiquidityReceipt<CoinTypeA, CoinTypeB> {}Example
1. Add liquidity with both coins
2. Add liquidity with coin_a
3. Add liquidity with coin_b only
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