Data Structure
Clmm
1. Position
/// The Cetus clmmpool's position NFT.
struct Position has key, store {
id: UID,
pool: ID,
index: u64,
coin_type_a: TypeName,
coin_type_b: TypeName,
name: String,
description: String,
url: String,
tick_lower_index: I32,
tick_upper_index: I32,
liquidity: u128,
}
2. Rewarder
struct Rewarder has copy, drop, store {
reward_coin: TypeName,
emissions_per_second: u128,
growth_global: u128,
}
3. Pool
/// The clmmpool
struct Pool<phantom CoinTypeA, phantom CoinTypeB> has key, store {
id: UID,
coin_a: Balance<CoinTypeA>,
coin_b: Balance<CoinTypeB>,
/// The tick spacing
tick_spacing: u32,
/// The numerator of fee rate, the denominator is 1_000_000.
fee_rate: u64,
/// The liquidity of current tick index
liquidity: u128,
/// The current sqrt price
current_sqrt_price: u128,
/// The current tick index
current_tick_index: I32,
/// The global fee growth of coin a,b as Q64.64
fee_growth_global_a: u128,
fee_growth_global_b: u128,
/// The amounts of coin a,b owend to protocol
fee_protocol_coin_a: u64,
fee_protocol_coin_b: u64,
/// The tick manager
tick_manager: TickManager,
/// The rewarder manager
rewarder_manager: RewarderManager,
/// The position manager
position_manager: PositionManager,
/// is the pool pause
is_pause: bool,
/// The pool index
index: u64,
/// The url for pool and postion
url: String,
}
4. AddLiquidityReceipt
/// Flash loan resource for add_liquidity
struct AddLiquidityReceipt<phantom CoinTypeA, phantom CoinTypeB> {
pool_id: ID,
amount_a: u64,
amount_b: u64
}
5. FlashSwapReceipt
/// Flash loan resource for swap.
/// There is no way in Move to pass calldata and make dynamic calls, but a resource can be used for this purpose.
/// To make the execution into a single transaction, the flash loan function must return a resource
/// that cannot be copied, cannot be saved, cannot be dropped, or cloned.
struct FlashSwapReceipt<phantom CoinTypeA, phantom CoinTypeB> {
pool_id: ID,
a2b: bool,
partner_id: ID,
pay_amount: u64,
ref_fee_amount: u64
}
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